A 
 uses a skiplist structure to implement the 
interface.   When used this way, the list 
 stores the elements of
the 
 in sorted order.  The 
 method works by following
the search path for the smallest value 
 such that 
:
  Node* findPredNode(T x) {
    Node *u = sentinel;
    int r = h;
    while (r >= 0) {
      while (  u->next[r] != NULL && compare(u->next[r]->x, x) < 0)
        u = u->next[r]; // go right in list r
      r--; // go down into list r-1
    }
    return u;
  }
  T find(T x) {
    Node *u = findPredNode(x);
    return u->next[0] == NULL ? NULL : u->next[0]->x;
  }
Following the search path for 
 is easy:  when situated at
some node, 
, in  
, we look right to 
.
If 
, then we take a step to the right in 
,
otherwise we move down into 
.  Each step (right or down) in
this search takes only constant time so, by Lemma 4.1,
the expected running time of 
 is 
.
Before we can add an element to a 
, we need a method to
simulate tossing coins to determine the height, 
, of a new node.
We do this by picking a random integer, 
, and counting the number of
trailing 
s in the binary representation of 
:1
  int pickHeight() {
    int z = rand();
    int k = 0;
    int m = 1;
    while ((z & m) != 0) {
      k++;
      m <<= 1;
    }
    return k;
  }
To implement the 
 method in a 
 we search for 
and then splice 
 into a few lists 
,...,
, where 
is selected using the 
 method. The easiest way to do this
is to use an array, 
, that keeps track of the nodes at which
the search path goes down from some list 
 into 
.
More precisely, 
 is the node in 
 where the search path
proceeded down into 
.  The nodes that we modify to insert 
are precisely the nodes 
.  The following
code implements this algorithm for 
:
  bool add(T x) {
    Node *u = sentinel;
    int r = h;
    int comp = 0;
    while (r >= 0) {
      while (u->next[r] != NULL && (comp = compare(u->next[r]->x, x)) < 0)
        u = u->next[r];
      if (u->next[r] != NULL && comp == 0)
        return false;
      stack[r--] = u; // going down, store u
    }
    Node *w = newNode(x, pickHeight());
    while (h < w->height)
      stack[++h] = sentinel; // increasing height of skiplist
    for (int i = 0; i < w->height; i++) {
      w->next[i] = stack[i]->next[i];
      stack[i]->next[i] = w;
    }
    n++;
    return true;
  }
Removing an element, 
, is done in a similar way, except that there
is no need for 
 to keep track of the search path.  The removal
can be done as we are following the search path.  We search for 
and each time the search moves downward from a node 
, we check if
 and if so, we splice 
 out of the list:
  bool remove(T x) {
    bool removed = false;
    Node *u = sentinel, *del;
    int r = h;
    int comp = 0;
    while (r >= 0) {
      while (u->next[r] != NULL && (comp = compare(u->next[r]->x, x)) < 0) {
        u = u->next[r];
      }
      if (u->next[r] != NULL && comp == 0) {
        removed = true;
        del = u->next[r];
        u->next[r] = u->next[r]->next[r];
        if (u == sentinel && u->next[r] == NULL)
          h--; // skiplist height has gone down
      }
      r--;
    }
    if (removed) {
      delete del;
      n--;
    }
    return removed;
  }
The following theorem summarizes the performance of skiplists when used to implement sorted sets: